One of the most anticipated games of the year, Cyberpunk 2077, is the first game to take advantage of this feature outside of the stable version of Microsoft Studios. This means you can buy and play Cyberpunk 2077 on the small, outdated Xbox One S released this September, and if you bought the Xbox X series during Christmas, you do n’t have to re-purchase the Xbox Series X Cyberpunk 2077. The console will only update the game to take advantage of more powerful hardware. Every first-party Microsoft game will take advantage of this, including the upcoming Halo Infinite.
This feature does not exist in a vacuum. This is in addition to Microsoft's new strategy, which provides a range of features that can actually be used with you no matter which Microsoft platform you use.
If it sounds familiar, it's because you may already be using something like this. When upgrading to a newer phone, your smartphone app is always with you. Instagram will work fine on your iPhone 11 or iPhone 8, but it may be better on newer hardware. Microsoft is essentially transforming its Xbox series into the iPhone series.
"This technology is available to all developers and publishers, and they can choose to use it in games that first release on Xbox One and then on Xbox Series X," Spencer wrote.
CD Projekt Red, developer of Cyberpunk 2077, soon announced their decision on Twitter.
Backward compatibility is another powerful, well-defined feature of the Xbox, and Sony and Nintendo have lagged it behind. Spencer reiterated that Series X will be backward compatible with Xbox One accessories and software, as well as 360 and original Xbox games compatible with Xbox One. Basically, any feature that works on the Xbox One will work on the Xbox Series X, and the game may work better.
Spencer also outlined some other hardware specifications. Most notably, Spencer said, the console will be equipped with 12 teraflops GPUs, "twice the Xbox One X and more than eight times the original Xbox One." Teraflops has the computing power to create a larger, more complex game world, although it does not necessarily translate to faster performance. Spencer also promises to increase the frame rate to 120 per second, which brings the console closer to high-end PC equipment.
Other compelling announcement: Hardware-accelerated DirectX ray tracing means that the game will be able to simulate realistic lighting instead of simulating lighting. Controls on PC last year It is one of the first games to use this technology in the entire game.
The new Quick Recovery feature is also similar to the smartphone experience. You can close the game and then return to its original position almost immediately, without waiting for the long startup screen to load.
At the heart of this "play anywhere" strategy is Xbox's Game Pass subscription service, which offers hundreds of games at a monthly price that is cheaper than Netflix.
All in all, the announcements about the X-Series console and Microsoft strategy more broadly portray a consumer-friendly outlook that ensures long-term brand loyalty. See what it does for Apple.