Update: Tomahawk Since Kickstarter campaigns have reached specific expansion goals, they are officially restricted by Switch. At the time of writing, it has raised more than £ 45,600. There are still 9 days for funding.
Original story [Wednesday, January 29, 2020, 13:00 GMT]: Yesterday we saw a project that looked delicious started Kickstarter Inspired by classic arcade games such as Atari & # 39; s handguard And SEGA Golden Axe, And given the team's tradition and sheer artistic charm, we think we'll be happy to share it with you.
As you can see from the campaign trailer above, Tomahawk A top-down fantasy arcade-style game with a busy machete game, the manufacturer hopes they can "rejuvenate this genre with new game elements, improved controls, and stunning pixel painting". As you would expect, it has single-player or local multiplayer, and when you fight the evil witch Etheldred in the Horde, you get a choice of three heroes. Ne & # 39; er-Do-well Everyone who makes your home in Mercia lead a miserable life.
The game is controlled by senior pixel artist and designer Henk Nieborg, and its appearance is as follows Shantae: Revenge of Adventure, Contra 4, Vehicle: Hawaii with Heterogeneous crisis Under his belt. Experienced programmer Mike Tucker [recently known as Xeno Crisis] in a programming role, and Nieborg has also recruited the talent of Manami Matsumae-you will learn from her Capcom classic Rockman, Final battle And much more-make up the whole music.
Tomahawk has been in development for some time, and it is expected to wait another 6 to 9 months to complete, depending on the successful Kickstarter:
Currently, the game is in Alpha phase, and basic combat has been implemented, as well as some simple enemy logic, item usage and first encounter with a boss. We also did some work in the hero selection screen and user interface, so we already have a fair amount of game structure. The tiles for the first two regions are now complete, and most of the enemies in these regions and most of the hero animations [these are the most time-consuming sprite processing] have been drawn.
The event page is full of animated sprites and detailed information about the story-this is one of the most beautiful works we remember seeing on the crowdfunding site. Nieborg also said that he has found partners who may release physical versions on Switch and PS4, and offers the following models:
At the time of writing, the project has received a quarter of funding and a target of £ 10,000 of £ 40,000 has 29 days left. Pay £ 15 to get a digital download key for your chosen platform [Switch, Xbox One, PS4, PC, Mac or Linux], while buying the physical version of Switch or PS4 costs £ 25. Obviously there are more bonuses and goodies, but these are the most relevant levels. If any of the above sounds interesting, check out Kickstarter for more information. We think it looks like a spicy meatball.
Early this week we watched a whole lot Evocative modern Switch games -This looks like a candidate for this list. Let us know what you think and if we will provide support below.