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After its release, the snowboard game “Alto’s Adventure” and its sandboard sequel “Alto’s Odyssey” were more praised for its atmosphere, visual style and aesthetics than its basic gameplay. The adjectives critics use to describe these two games are “leisure”, “soft”, “relaxing” and “soothing.” When people are looking for something to get rid of this invisible threat, the Alto title seems to be made during a pandemic. After all, they even have a built-in “Zen mode”, players don’t need to care about high or falling, but can lose themselves in a beautiful environment.

Since the release date, for many years, this peaceful experience has been mainly limited to phones, tablets, and computers (unless you own an Apple TV). Now, with the launch of Alto , this situation has changed. The product package is also for PC, and Xbox One. The two games “Alto’s Adventure” and “Alto’s Odyssey” are packaged, and Nintendo will be launched soon. This is the first time the titles of these two games have been provided on the , and the first time Alto’s Odyssey has been provided on the PC. With the Epic Games Store, it is also free on PC for a week.

Alto Collection transfers the stable experience to the big screen and supports excellent 4K HDR. The publisher Snowman claims that there are dynamic lighting and weather effects. But this may require a little optimization, because we noticed some frame drops on Xbox One X. This situation is rare, but it does exist.

On this basis, Alto’s Adventure and Alto’s Odyssey are endless runner-up games you remember. With the help of more than six characters, there are more than 120 horizontal rolling levels generated by the process to complete 360 ​​goals, such as wing suits, item drops, helmets and pickaxes. And all these can be obtained through advance payment. You must to unlock all rewards; no microtransactions in the Alto Collection will bother you. Although the only button that can perform any operation in the game is “A” (Xbox) or “X” (PS4), there is also full controller support. Both are essentially single button games, so they are very suitable for gamers and non-game players.

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How the Alto team designed Alto’s Odyssey to make it “a new experience in the same universe”

As always, you will use this button to jump over obstacles such as rocks and canyons. Press and hold it to perform a backflip. Arrange the time and you will gain skills. If you remember the wrong time, you will crash, forcing you to restart. You can also earn skill points by polishing on flagpoles, vines, wooden bridges and temple steps. Or ride through the fence (Alto’s Odyssey only), or control by pressing and holding the same button. Sometimes you need to jump off the wall to clear the cracks. Or jump between different walls while riding, and then flip back. Or flip the slope backward, or bounce off the hot air balloon. However, this is not about being creative, but about removing what is in front of you.

Your total score is a combination of skill score, coins collected on the way (used to unlock the above upgrades), and travel distance. After the 2,000m mark is released, you will encounter obstacles on the scene-a village elder in Alto Adventure, and a lemur in Alto Odyssey-will chase you and try to stop you. You will have to increase speed by completing tricks and maximizing downhill runs, and eventually clear obstacles to get rid of them.

As we pointed out at the initial release, Alto’s “Odyssey” is the more beautiful game of the two. It has more mechanics, such as balloon jumping and flying tornadoes, as well as the diversity of its biomes to control The type and frequency of obstacles. You met. All in all, although it has the same problems as its predecessor, it makes the game more interesting. Like Alto’s Adventure, the goals that must be achieved to make progress in Alto’s Odyssey are locked at each level. You might achieve your goals yourself at another level, but when they are actually asked you at a higher level, you must do it again. This is annoying and feels like game filling.

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As for playing The Alto Collection on TV, it will naturally bring a more immersive experience, although depending on your game style, your eyes may be fixed on a small part of it. Alto’s Adventure and Alto’s Odyssey require you to constantly scan for upcoming events and make corresponding decisions. The challenge is that it won’t give you too many windows, and the character’s high speed is necessary to clear certain obstacles and evade chasers, thus further shortening the time. For us, this means having to toss between characters and incoming content, switching when we get the skills. Therefore, some people may actually prefer a smaller screen.

Alto adventure in the Alto series
Photo Credit: Snowman

Of course, you can give up all of this and only spend time in the aforementioned non-competitive Zen mode, which is offered in Alto’s Adventure and Alto’s Odyssey. Only when you are not focused on avoiding the rocks can you reflect and truly appreciate the beauty and simplicity of The Alto Collection. With a dedicated Zen Mode soundtrack from the composer Torin Borrowdale (who worked on ’s Locke & Key and Aneesh Chaganty’s Searching), and a day-night cycle that provides stunning vistas, these two Alto titles become an experience you don’t want go away. We even found ourselves using games as background music for music, looking up from time to time to understand the changes in art over time.

To make the most of this, Alto Collection comes with a new “photo mode” that allows you to hurry up in the game-and make your own Alto’s Adventure and Alto’s Odyssey wallpapers. Sadly, the photo mode in Alto Collection is limited. It allows you to zoom and pan within the frame to compose the picture, but it cannot control roll, pitch and angle, let alone other functions such as filters, aperture control, time adjustment or character customization. This is a welcome addition, but it does not maximize the potential of the photo mode. Other games (such as Tsushima’s Ghost) understand this.

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Nevertheless, Alto Collection is a wonderful way for newcomers to visit the dual world of Alto’s Adventure and Alto’s Odyssey. It is a gratifying reward for those who have been here before, especially when we need something to forget our worries and escape more time. The time is than ever.